HOME/NEWS PAGE

RSS FEED «
NEWS ARCHIVE «

 

COMMUNITY

FAN ART «
FAN FICTION «
ARTICLES «
HOSTED SITES «

 

DOOM 3 INFO

FAQ «
ITEMS «
WEAPONS «
MONSTERS «
CHARACTERS «
SYSTEM REQUIREMENTS «
CVARS AND COMMANDS «
WALKTHROUGH «
XBOX VERSION «
PREVIEWS «
REVIEWS «

 

DOOM 3 MEDIA

SCREENSHOTS «
VIDEOS «

 

RESURRECTION OF EVIL INFO

ITEMS «
WEAPONS «
MONSTERS «
WALKTHROUGH «
SYSTEM REQUIREMENTS «

 

RESURRECTION OF EVIL MEDIA

SCREENSHOTS «
VIDEOS «

 

DOOM 3 MODDING

MOD INDEX «

 

SITE INFO

STAFF «
JOBS «
HISTORY «

 

AFFILIATE SITES

www.d3files.com

NON-DOOM SITES

Quake 4 Portal - for all your Quake needs

Half-Life Portal

OBLIVION PORTAL «
GAMERCAST «
PAUL SMTIH'S BLOG «


Welcome to the DOOM 3 Portal!
 

Make sure to check out our
FORUMS!

 
Bookmark us:
(CTRL-D)
Link to us:
DOOM 3 Portal



News for Wed, 22 Oct 2003 22:19:54 +0000

DOOM 3 capped @ 60fps

by Paul | Permalink

IGN had a little bit to report on this, following what Todd Hollenshed announced at a recent nVidia Editors' Day. This from John Carmack:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."


Even older items.


All content and images are copyright © DOOM 3 Portal / DOOM III Portal 2002-2005
or their respective owners, and cannot be reproduced without prior consent.