id Software (Todd Hollenshead
specifically) have finally spoken and have revealed the official minimum
requirements these are:
P4 1.5Ghz CPU (or equivalent).
384MB of RAM.
64MB graphics card (see below for chip details).
2GB of free hard drive space.
Lowest supported GPU is a Geforce 4 MX (worse than Geforce 3).
GF 4 MX.
GF FX (and higher).
Radeon 8500s, 9000s and higher.
PC Gamer were the first to review they themselves recommend:
5-channel sound card and speakers.
Operating System: Mac OS X 10.3.8 or later
CPU Processor: PowerPC G4/G5 or later
CPU Speed: 1.5GHz or faster
Memory: 512 MB or higher
Hard Disk Space: 2.0GB free disk space
Video Card (ATI): Radeon 9600 or better
Video Card (NVIDIA): GeForce FX5200 or better
Video Memory (VRam): 64 MB
Media Required: DVD Drive
Recommended System Requirements
CPU Processor: PowerPC G5
CPU Speed: 2.0GHz or faster
Video RAM: 128MB
For historical purposes only:
From what John Carmack has said the minimum
specification for running the basic DOOM 3 engine will be a:
1000Mhz Athlon/Pentium CPU.
256MB of RAM
GeForce 1 / Radeon 7xxx level of graphics card.
'Full impact' based on some estimates (not
1400Mhz Athlon / 1800Mhz Pentium 4 or higher speed CPU.
256MB of RAM + again quite dependant on how memory hungry your OS is.
GeForce 3 (original or Ti 500).
John Carmack long ago (QuakeCon 2001/2002?)
said that the GF3/Xbox level of hardware would be full impact, in that dynamic
lighting could be enabled and quality would be nearing the maximum, at 30fps and
in relatively low resolution (we're talking 640x480).
Current (June/July 2003) high-end systems
should be kicking ass:
Athlon XP 3200+ 3.06Ghz Pentium 4
512MB of RAM
Radeon 9800 Pro or GeForce 5900 Ultra
showing the kind of performance and we're talking 'good' performance from these
kinds of systems, so hi-end today can manage DOOM ok with full on detail and
1024x768 resolution and higher.
Most people today (June/July 2003) have systems
in-between 'full impact' and 'kick ass', as we don't have performance numbers
you'll have to make a guess as to where your system would lie in-between what we
have estimated 'full impact' to be and 'kick ass' systems.
In March 2004 some
new requirements coming from a German magazine PCGames Hardware popped up these
were totally false and id have denounced them as bogus, they were:
A video card with at least 128MB
RAM and Pixel Shader 1.1 support is required for DOOM 3.
A 2.5GHz CPU should be enough for the stencil shadows and physics calculations.
We've got a lot of discussion going on in the
system requirements, so might be interesting to see what other people are
'speculating' in regards to higher up then just the official minimum hardware