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News for Sun, 24 Oct 2004 02:23:15 +0000

DOOM 3 Linux SDK Compiler

by Wester | Permalink

Over at Doom3World.org one of the forum members (Dante_uk if you must know the specific name) built a DOOM 3 Linux SDK compiler builder for those Linux urging users. In other words Linux DOOM 3 owners will be able to create mods now and what not. Check out the thread itself for the instructions on the SDK Linux compiler, the SDK code and more details/info.

News for Wed, 20 Oct 2004 14:58:53 +0000

id Software calls for Ink

by Wester | Permalink

Yep Todd H., CEO of id has updated his plan file with a request for artists, ink and tattoes for some fun contest, not that it's a real one.
"Name: Todd Hollenshead
Description: CEO

First off, for DOOM 3 bargain shoppers, several retailers are running special ad prices this week at $39.99,
including Best Buy and CompUSA. Check your local circular ads.

Secondly, the subject of id-related tattoos came up during some water cooler talk last week. I've seen some
pretty amazing ink on some folks: a guy has the Quake II invulnerability powerup tattooed across his back (shoulder to shoulder); the "stuck car mudwrestle girl" with the Quake 3 logo at the bottom of her back; a girl with interlocking Q-Q2-Q3A logos on the back of her neck; a guy with an ankle-to-knee Quake II logo, and there are several others. I know there must be a ton out there that no one here even knows about, but we think they're pretty cool, and might even be worth having a contest to get people to send us pics of their tats.

So, here's the deal: email me a genuine id-related tattoo photo of you or someone you know who has one. It's probably best to take a couple different pics if you can. Whoever has the best legitimate tattoo, judged in my sole discretion (with maybe some help from the team) will get one free copy of DOOM 3 + strategy guide + new "Making Of DOOM 3" book and I'll sign the game box for you. Now, I'm not trying to encourage people to go out and get a tattoo - this is supposed to be for those who already have one. If we get enough cool entries, the idea is that we'll compile and frame all the photos and put them in a big frame to hang on the wall here at id. That's a pretty good consolation prize if you don't get the game/guide/book.

This isn't an "official" contest, so I'm not going to post lengthy lawyerly rules. But, it needs to be your own tattoo. You can't take a pic of someone else and get the stuff that way. Photoshops don't count. Temporary tattoos don't count. The definition of "id-related" is in my sole discretion, but logos and art from the games work. You need to email the photo to me at toddh@idsoftware.com with TATTOO as the subject. If you have the best tat, I'll contact you later for details using the email address you sent the photo from. Please don't send files that are so big that they will choke my email client (i.e. be reasonable).

This should be fun. When it's all done, if we get a good response and put all the pics together and frame them, I'll post a photo up on the front page of our website or something so eveyone who sends a photo can see what the final deal looks like hanging on the wall here."

News for Sat, 16 Oct 2004 04:59:01 +0000

DOOM 3 SDK finally released

by Wester | Permalink

Yes, the long awaited DOOM 3 game SDK has finally been released directly by id Software and is apparently a well plus for those modders out there.

For the full documentation and FAQ on how to use the DOOM 3 SDK and more, make sure to check out www.iddevnet.com.

You can download the DOOM 3 SDK executable from our download server here.



News for Wed, 13 Oct 2004 22:47:24 +0000

DOOM 3 expansion pack confirmed

by Wester | Permalink

In the December 2004 issue of Computer Gaming World, in an interview with Todd Hollenshead and Tim Willits from id Software, they said that John Carmack had confirmed that a "DOOM 3 mission pack is on the way...". That's all they would say, but it's awesome news and means more to come in the DOOM 3 universe.

News for Tue, 12 Oct 2004 14:30:34 +0000

Vicarious Visions says the DOOM 3 Xbox version is "almost done"

by Wester | Permalink

Yup, Game Informer had a recent interview with Vicarious Visions regarding the Xbox version of DOOM 3, and Vicarious Visions say it's "almost done", good to hear, this means it could go gold within the next couple weeks and be ready for manufacturing, which would probably lead to a late 2004 or early 2005 release.

If late 2004, it'll have to compete with the big shooter of the year on Xbox, highly anticipated indeed. We're talking about Halo 2 here, people.

Anyway yes this is good news, hopefully we'll see the Xbox version of DOOM 3 on shelves sooner than later.

News for Sun, 10 Oct 2004 16:10:20 +0000

Are you still playing? New poll

by Paul | Permalink

We've got a new poll up "are you still playing DOOM 3?" pretty simple really. The old results for "what rating would you give DOOM 3?" are as follows:
Five outta five - 54%
Four outta five - 31%
Three outta five - 11%
Two outta five - 2%
One outta five - 2%

News for Sat, 09 Oct 2004 00:39:13 +0000

linuX-gamers DOOM 3 tweak guide

by Wester | Permalink

linuX-gamers have up a tweak guide for the Linux version port of DOOM 3. For those who are running that, this is an excellent guide to tweak out DOOM 3 for Linux to the max, so I highly suggest checking it out. wink

News for Thu, 07 Oct 2004 19:05:32 +0000

David Callaham on the upcoming DOOM movie

by Wester | Permalink

HomeLAN Fed had a few words with David Callaham, script writer of the upcoming DOOM movie regarding Dave himself's history as a writer and how things are going with id Software allowing him to do pretty much whatever he wants with the DOOM movie in terms of story and etc.
Here's a kind of large slice of the whole thing:
"In developing the Doom script, Callaham said that the games themselves helped in terms of the visuals that he wanted to put in. However, he said, "In terms of character development it is non-existent (in the games) and the id guys are the first to admit that." Callaham said that in his meetings with the id Software team they were very supportive and open with his ideas on changing the Doom mythology and allowing for real characters to be put into the script. "They were not clinging to anything." he said, "They were really quite generous in changing the Doom mythology a bit." One thing that id did insist upon is that the main character in the movie be named John. When asked, Callaham was unsure if that was a tribute to id’s master programmer John Carmack but did admit there is another character named Carmack in the movie.

And what about those newly created characters? Callaham said that John, the Space Marine to be played by Karl Urban (best know as Eomer in the Lord of the Rings trilogy), is stationed along with his unit in a research base on an alien planet (the planet is unnamed in the movie unlike the games Doom and Doom 3 which are set on Mars). In the movie he is reunited with his sister, a scientist on the based named Samantha (to be played by Die Another Day villainess Rosamund Pike). They were separated after an accident that killed their parents and Callaham says, "They are a little estranged" However, strange things are afoot on the base as alien monsters begin to appear and both brother and sister have to put aside their differences in order to survive. Dwayne "The Rock" Johnson will also appear as Sarge, the head space marine, but Callaham warns, "He is not going to be smiling a whole bunch. You won’t see him raise his left eyebrow."

For the rest of the goodies head over to the whole page.

News for Wed, 06 Oct 2004 21:13:48 +0000

SourceForge simplifies DOOM 3 Linux Installation

by Wester | Permalink

Aye that's right the dudes over at SourceForge.net have put together a "loki installer" for the Linux version port of DOOM 3 which simplifies the installation to a simple wizard install and uninstall process instead of manually installing and setting up all the files, folders and directories. Linux users, check out the installer on this page.

News for Mon, 04 Oct 2004 22:53:42 +0000

DOOM 3 Linux server/client binaries released

by Wester | Permalink

For those who want to experience DOOM 3 on Linux, well the server and client binaries have finally been released, so make sure to headover to id Software's page with both the readme FAQ and the binaries.

News for Thu, 30 Sep 2004 15:00:56 +0000

Another DOOM 3 tweak guide

by Wester | Permalink

TechSpot have an in-depth tweak guide up for DOOM 3.
"Doom 3 is a very resource intensive game. If you’re not particularly willing to upgrade your hardware to improve performance, then some of our previous Tweak Guides will aid you in getting the most out of what you’ve already got.

Finally, before using any of the settings covered here be sure to enter the Options menu, select System, select Scan Hardware and Select Optimal Video Quality. This sets up many of the necessary options you will need to run the game correctly and it would be worth doing so again should you change Graphics card also."

News for Wed, 29 Sep 2004 00:39:15 +0000

DOOM 3 v1.1 patch has been released

by Wester | Permalink

Yup, the official DOOM 3 v1.1 patch by id Software has finally been released fixing a number of rendering, game core, networking and etc bugs originally encountered the v1.0 build of the game.

Keep in mind compatibility of any mods you've been using with the v1.0 build of DOOM 3 could have easily been broken due to the new features, fixes and additions of the v1.1 patch.

You can download the v1.1 patch from our download server here.

News for Mon, 27 Sep 2004 22:59:33 +0000

Star Winston Studio to work on the DOOM movie

by Wester | Permalink

Over at Star Winston Studio's website, under the filmography section, one of their movies on the list that they are working on is the upcoming DOOM movie, and word has it that they'll be working on the creature and effects design. Sounds good, stay tuned.

News for Thu, 23 Sep 2004 20:25:34 +0000

More DOOM movie casting news

by Wester | Permalink

Hollywoodreporter are reporting that in Universal's upcoming DOOM movie that Rosamund Pike is on the cast crew to play a scientist named Samantha, so the cast is still coming along and together on the crew.

News for Mon, 20 Sep 2004 07:25:03 +0000

Looking for Xbox 2 writers

by Paul | Permalink

We're currently looking for writers for the up and coming Xbox 2 Portal. Tasks at the moment will include news posting and the odd game-industry/Xboxy article. With previews and reviews when we actually get our hands on the Xbox 2 and some games. If you think you have what it takes, send a quick demo of your work over to me and I'll get back to you with some more details.

News for Mon, 20 Sep 2004 00:25:09 +0000

Doom3Portal server

by Paul | Permalink

Although we've had this since release we've kept it for staff only - I've decided to open it all up for you guys too. It's currently running the new beta build of DOOM 3 and the default maps as well as some third party ones, check the server page for more details on what you'll need.

You can connect to it at play.doom3portal.net (port 27666 the default port) the password is doom3portal, hope to see some of you on there.

News for Fri, 08 Aug 2003 22:43:43 +0000

Graeme Devine leaves id

by Paul | Permalink

Noticed over on Blue's that Graeme Devine has now left id (confirming the rumours) and has moved over to Microsoft's Ensemble Studios "In his new role at Ensemble, Devine will be focusing primarily on game design.", he'll be joining fellow ex-idian Paul Jaquays.

News for Wed, 06 Aug 2003 19:59:52 +0000

DOOM II at QuakeCon

by Paul | Permalink

Just browsing through various people's .plans and came across this, (yes it's a bit late but I don't normally go through Raven's staff). Anyway this from Rick Johnson:
"Have you got the DOOM II GBA DM skills to pay the bills?

Caryn 'Hellchick' Law and I have decided to throw down at this year's QuakeCon. We're bringing our Gameboy Advances, DOOM II on the GBA, and link cables, and we're challenging QuakeCon gamers to take us on in an old-school DOOM 2 deathmatch...but on the GBA.

We'll be bringing some swag to give away to anyone who can beat us (and you have to beat both of us) -- DOOM t-shirts from id, Raven t-shirts, GBA games, whatever we can scrounge up between now and QuakeCon.

If you want to take us on, you'll need to bring two things: your own Gameboy Advance, and your own copy of DOOM II for the GBA. We'll bring link cables to link up.

When and where: we're not sure yet. As soon as we nail down our QuakeCon schedules, we'll announce when and where you can show up to take us on.

Practice up, and we'll see you there."
So there we go, I dunno about you guys but I suck at DOOM on the GBA smile (dumb shoulder buttons in wrong place, no place to plug a mouse, ahhh!). wink

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