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News for Mon, 19 Jul 2004 14:50:34 +0000
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HomeLAN Fed have posted up a couple of new DOOM 3 related interviews. The first one talks about the making of the upcoming DOOM 3 book, here's a slice:
"HomeLAN - How much access did id Software give you while you were writing the book?
Steven Kent - As id's inclusion under the "by" on the cover of the book suggests, id played a huge role in the creation of this book. I flew to Texas twice and spent one full week interviewing everybody at id. Marty Stratton, director of business development, really spearheaded the project. He arranged my interviews, arranged for me to try the game, and saw that I got everything I needed. My interviewing style is informal, and many of the interviews took a couple of hours. As a company, id Software takes protective stance when it comes to its products and properties. Marty and company CEO (and now, co-owner) Todd Hollenshead insisted on reviewing every word on every page in my book to make sure it was accurate." The second interview talks about a DOOM board game (how scary would that be?).
"HomeLAN - What will be Fantasy Flight's approach in adapting Doom to a board game?
Kevin Wilson - Well, the trick with adapting a computer game into a board game is that you've got to respect the media you're working in. Computer games excel at some things that board games are terrible at, and board games do some things that computer games cannot. The trick is knowing when to stick to the computer game experience as closely as possible, and when to depart from it for the good of the board game. If the board game was strictly running around a board and shooting monsters, well, the computer game does that just fine already, and it has sound and moving graphics, so why not just play the computer game instead?" Well it's certainly an ...erm interesting idea.
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Even older items.
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