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News for Tue, 03 Aug 2004 21:34:43 +0000

More DOOM 3 tech stuff

by Wester | Permalink

Over at Gamers-Depot, they have up an article which is about testing DOOM 3's performance via the benchmarks. Here's a snoop:
"If anything, Doom 3 will help the entire hardware industry sell more goods ¿ the two primary benefactors in that are ATI and NVIDIA. Let¿s face it; it¿s the GPU in your computer that¿ll make the single largest impact on Doom 3¿s ability to run good frame-rates for your gaming pleasure. They say 30 frames-per-second is what Movies are played at so anything above that is a waste ¿ what holds true for movies does not hold true for interactive gaming.

Doom 3¿s rendering engine is capable of displaying unparalleled in-gaming lighting effects and other DX9-Quality features that will bring most video cards to their knees."

And over at The Tech Report, they have an guide up for quick DOOM 3 tweaking. Here's a snip:
"A note about antialiasing ¿ You may have read at the HardOCP and elsewhere that antialiasing isn't necessary in this game¿seems to be a near-universal opinion amongst those who have seen it. I don't totally disagree. In DOOM 3, object edges often have jaggies, but interior edges usually do not. Of course, the antialiasing used in most graphics cards today is multisampling, which typically only affects object boundaries. That's why you'll see annoying jaggies on interior edges in games like Far Cry, even with AA enabled. DOOM 3 doesn't have that problem, and I believe that it may be because id's pixel shader programs are programmed to do some antialiasing, at least in the game's "high quality" mode. So leave AA turned off, if you must. DOOM seems to kill interior edge jaggies anyhow."


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