|
News for Sat, 17 Jul 2004 02:24:13 +0000
|
|
|
|
Gamespy had a few words with id Software's Robert Duffy regarding DOOM 3's multiplayer aspect. Here's a slice of the interview:
"GameSpy: What prompted the decision to move from peer-to-peer to the client-server model?
Robert Duffy: The primary reason is that, due to a variety of things, it was next to impossible to keep all the clients in perfect synchronization. That's a short answer to a difficult problem, but that's the bottom line of why we went with a new client-server architecture."
|
|
|
|
|
Even older items.
|