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NewTek Europe have scored an interview with Seneca Menard, one of the few modelers of id Software regarding his past three year works of DOOM 3. Here's a snip:
"What have you built for Doom3 in LightWave?
I've built some of everything in the game, whether it be a monster, a wall texture, a model, etc. I was mostly responsible for texture sets and map object models; whether they be metal wall panels, floor panels, lights, engines, machinery, hoses, pipes, guns, soda cans, water fountains, rock walls, hell-flesh, etc.
With Doom, everything in the entire game has had to be modelled because we're using the new technology where everything is rendered from a high polygon mesh and then applied as bump-mapping onto a low poly surface, so we've got an enormous pile of very high poly meshes for this game."
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