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News for Tue, 11 May 2004 02:16:39 +0000
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Another item from IGN this time an interview. with Todd Hollenshead CEO at id Software, talking on quite a wide range of subjects regarding DOOM 3. Here's an answer to one of the questions:
"The Xbox version, because it's in contemporaneous development with the PC. When it was started, basically was conceived as a console implementation of what we're trying to do on the PC, as opposed to a port where they take whatever we do on the PC and "boom" slap it on the Xbox. The Xbox version was designed from the ground up to support co-operative play over System Link and Xbox Live. There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints in terms of stuff as mundane as how narrow the hallways are to the ability of the AI of the enemies to focus on one versus two players -- because it's no fun to play the co-op guy that the world seems to ignore -- to how the narrative of single-player story is told." Make sure to check out the whole interview.
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Even older items.
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