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News for Tue, 24 Aug 2004 01:29:16 +0000
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Linux Games had an interview with Timothee Besset of id Software regarding things like Timothee's history, what he thinks of certain engines how he likes Linux and etc.
"Now with regards to game development on Linux, where do you see its strengths and weaknesses, areas it needs to improve on, areas where it could be more useful that people tend to overlook?
Development environments are still an issue; I took the extra time to learn Emacs lately, and I think I'm really happy with it now, so I'm probably going to stick to that. I tried a lot of IDE's out there, and I've always been disappointed; for instance, Eclipse. I've seen IBM throw lots of money at Eclipse, but it's still Java and really slow, and it's probably very good to do Java work, but to do C++ I was really not convinced at all. There's the GNOME Development Environment, but it's completely oriented to people writing GNOME applications; they think about their own window environment instead of thinking general application development. Emacs is a bit more, "we don't care what you do or even if you're doing daemon and console applications, we just provide a good environment." It's really a great tool - you understand afterwards why it's so successful, why so many people talk about it, once you get the time to learn it. It's a really cool editor."
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