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Back to the Bloody Martian Campaign—Review of Doom 3


MULTIPLAYER

From the beginning id have repeated over and over that multiplayer is an after-thought and that their primary focus is an amazing single-player experience. They delivered what they promised, but still, how does this multiplayer stack up? I’d say that, for something that wasn’t the primary focus of the developers, it came out rather well. The game ships with five maps for regular deathmatch, team deathmatch, tournament, and last-man standing. One of the maps was shown a while before the game was released at the annual QuakeCon, while another map is a (rather loose) remake of the classic Quake 2 map, The Edge. The other three are all new.

First let me start by saying that this game is broadband only; anyone still using dial-up should steer away from the numerous Doom 3 servers for fear of colossal lag. If you think you’ve seen lag before, think again. Knowing that, I had opportunity to play around with deathmatch for a while, but I soon found myself back to playing single-player. After playing through the maps, I’d have to say that my favourite map is the Tomiko Reactor, the map that was shown at QuakeCon. It really is brilliant, with focus centred around a giant, central room reminiscent of those giant indoor environments seen in Halo, with a massive laser at the centre, firing regularly, where the berserk power-up lies below a series of shifting platforms. I remembered reading about this map, so I immediately rushed towards the centre to get the power-up, but with the sudden reddening of the light, I found myself with a negative score.

Determined to get the berserk, I moved again and this time managed to get the item, something followed by a grotesque teleportation effect that landed me in one of the smaller rooms with my vision blurry and fists out. Running about, I charged after some people, and though I could’ve sworn I landed my knuckled square in their faces two times, I still found myself lying on the ground with a score of –1. Deciding to get serious, I ran about and found some real firepower (rocket launcher, later a plasma gun) and I also played around with the feature that allows you to turn off the lights. I can’t say that it worked too well; sure any other foes that might have stumbled into the room wouldn’t see anything, but I couldn’t see anything either. But I guess some people can see because, as I moved to turn the lights back on, someone gunned me down again.

Rockets can be painful
Rockets can be painful.

As someone who’s fairly good at deathmatching, I was a bit perplexed, then decided to stop messing with the game. So, my conclusion is, though the game offers some interesting new things, like the ability to turn off lights and ambushes, in my opinion, they are only distractions that get frags for your enemies. Afterwards, I managed to get a few frags in (rocket-launcher action, baby!) before leaving. But while playing, something else became apparent, another great feature in Doom 3: per-poly hit detection, meaning that characters no longer have invisible boxes around them that, if you get a shot in the general direction of your enemy, you hurt them. Now bullets go between legs and under arms. This feature wasn’t too noticeable in single-player, though it became apparent as I deathmatched; people take longer to go down.

As I said, this is a broadband-only game. And you need high-quality broadband, too. The game ran fine for a while, but as more people joined, I did start getting some lag. It started when the fourth person joined and I imagine it gets worse if you get another four people (the game has a four-player limit, though id have stated that they expect eight-player servers cropping up as people make their way around the limit. They were right.) to join. If you really want to play eight-person deathmatch, I’d recommend doing it over LAN. So graphics and technical details aside, Doom 3 deathmatch felt like Quake 3, I’d say, with the same closed, indoor maps, only a bit darker. For fans of Quake 3, like me, that’s good, but as I said, I didn’t hang around the Internet servers too long.

    Introduction
    Graphics
    The beginning
    Hell invades!
    Multiplayer
    Mishaps that you shoot
    Mishaps that you shoot (cont)
    Odd, ends and a verdict


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