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Back to the Bloody Martian Campaign—Review of Doom 3


Odds, Ends and a Verdict

It was inevitable. Now you get to listen to me gloat. I’m pleased to say that, as it turns out, all of my predictions in the my Doom 3 preview from a while back came true, except for Trent Reznor doing the sounds, but that was completely true at the time. Same thing (sadly) goes for the Spider Mastermind. There, I’m done.

Anyway, here’s to some things I wanted to say but couldn’t find their place:

I’m really surprised at some of the things I am reading online. One review complained about there not being secondary-firing modes. How silly is that? Secondary firing modes work for some games, and in Doom 3’s case, I’m glad they left it out. Doom 3 is an in-your-face, simple but brutal, and supremely refined shooter. Others whined about the game being too dark. To them I have to say this: maybe there’s a reason for that. Hmm, could it be that maybe id wanted to make a scary game? And maybe darkness helps their cause. Wow, what do you know, that also explains the tight, claustrophobic corridors, too. Some people compared Doom 3’s environments to the whole Library episode of Halo. Are you joking? In Halo, they just took the same rooms and copied them over and over. Every room in Doom 3 looks different. All kinds of different machinery are to be found, shafts, etc. The game has enough variation in its room to keep me interested while at the same time, not breaking the game’s dynamics.

Another thing people have complained about is the game lacking replay value. And although this may be true to a certain level, I view Doom 3 as one of those cool, action-packed movies. Sure you know what’s going to happen because you’ve seen it many times before, but you still get a kick out of watching it again. Doom 3 is eye-candy. That, and I don’t know about other people, but personally, after I beat a game like Doom 3, I enjoy going back with cheat codes and just walking around blowing shit up. The game has many memorable moments I’d want to relive. I couldn’t believe some of the other things I was reading, particularly about how some people are disappointed with Doom 3’s multiplayer. I could use a variety of words to describe such idiots, but I will stop myself. Listen up: id Software said the game was going to have mediocre multiplay from the beginning. They said that they were focusing on the single-player experience from the very start. Looking back now, it becomes evident that id delivered everything they promised they would, and it’s silly to criticise them for silly things like that. If you want a great multiplayer experience, get Unreal Tournament 2004 or the dated Quake 3.

So, keeping that in mind, we come to it, the final judgement. With its strong and weak points, how does this game stack up? And of course, the inevitable question: does this game live up to the original? I think I can readily say that this game is great. It is probably the best shooter I’ve played since the original Doom, and I guess that answers both questions. My previous favourite was Quake 2, but id takes the best from its formula and pushes it far beyond, all the while wrapping it up in the glory of the original Doom. Oh yes, this is a Doom game. There were several nostalgic moments. In particular, in one scene where I found myself fending off a group of lost souls with my plasma gun. I really did get that Doom feel. Or when I was fighting the cacodemon for the first time. Or some of the later hell areas, which reminded me heavily of some of the levels from the Inferno episode (Mt. Erebus in particular). Oh yes, this is definitely a Doom game.

I really can’t understand why everyone is being so critical of this game. At the end of the day, games are made to be played, games are meant to be fun. People seem to have forgotten that. And because this game is so highly-anticipated, everyone seems to be intently looking for things to bash the game with rather than simply sitting down and enjoying it. Many are saying it doesn’t live up to the hype, but if this game is over-hyped, it’s the fans’ fault, for id released very little material when compared to other big gaming titles like Half-Life 2 or Halo 2. I can’t imagine what fans expected, for Doom 3 lived up to be everything I anticipated. It’s the fans’ own faults if the game disappointed them. My message to you is: shut up, sit back, turn off the lights, and enjoy this game as it was intended, because that’s all it is: a game. You aren’t supposed to whine about how you think that enough detail was put into the zombie fingernails, you’re supposed to enjoy it.

Mirrors can be a bit distracting...
Mirrors can be a bit distracting...

And because this game is so highly-anticipated, everyone seems to be intently looking for things to bash the game with rather than simply sitting down and enjoying it.

Doom 3 really is great. While it may not have as much replay value as some other games, in the end, it does deliver an amazingly long (20+ hours) gaming experience, and its definitely worth the 50 bucks it costs to get your paws on it. As I said, Doom 3 delivered everything id promised it would: a solid, and scary experience with atmosphere that sucks you in. Though many games have come close, I would say that I haven’t been this immersed in a game since the original Doom. So yes, it is a worthy successor, one that takes the Doom universe and pushes it up and above anything that we could’ve imagined when the original came out. It may have little replay value for some, but it’ll definitely be a game that will be remembered, just like the eternal original.

Final Words

But even after playing and replaying Doom 3, the experience will not be over. Even when its amazing graphics become dated. They are the first step towards photo-realism. And in a few years down the line, when new engines are issued (such as the Unreal 3), Doom 3 will not simply fade away! Simply look at all of the other classic shooters by id Software nearly all have received some treatment from the fans and have had their graphics uplifted. And every time, it surprised me how well; there is jDoom for Doom, Tenebrae for Quake I, and Quake 2 Evolved for Quake 2. With new technology, fans were able to implement Doom 3 technology (real-time lighting, bumpmapping) to the dated Quake I engine. In a few years, when new technology such as real-time soft shadows and displacement mapping, along with models with even higher polycounts, come into play, imagine what fans will do to give Doom 3 a facelift. There’s your replay value. My prediction is that, five or more years from now, we’ll be replaying Doom 3 with (nearly) photo-realistic graphics.

Now that four years of anticipation have come and gone, it still goes on, and moves on, in the hands of the modding community. Frag away and don’t look back, for the future is as bright (in a dark and gloomy way). But I’m still not ready to worry about that; excuse me, but writing this has made me want to replay Doom 3 a few more times. And as for you, when I need a break from the singleplayer, I’ll find you on the id servers, dancing under my crosshair. Until then, over and out!

Gameplay - 95%

 

Graphics - 98%

 

Sound - 87% Overall - 94%

We've also got up a second opinions page for those who don't want to just take our word. Any comments can be posted to the forums.

    Introduction
    Graphics
    The beginning
    Hell invades!
    Multiplayer
    Mishaps that you shoot
    Mishaps that you shoot (cont)
    Odd, ends and a verdict


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