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Back to the Bloody Martian Campaign—Review of Doom 3


By: Nick P.

NOTE: This review contains some mild spoilers. I specifically avoided putting big ones in to make for a more enjoyable experience for someone who hasn’t played the game yet and just wants to know if it’s any good. If you’d rather skip even the few mild spoilers I put in, you can skip down to my concluding remarks for the final word on this game.

Well, it’s about that time again. That time when the gaming world is set afire in ecstatic euphoria by id Software’s latest iteration. It happened back in 1993 with the 24-fps ‘sprite’-filled demon-slaying, gateway-to-the-fieriest-depths-of-hell Doom (and Doom 2) and then, 2 years later in 1995, with the mystical, medievalish, and super-violent Quake. There upon in 1997 with the more science fiction oriented though no-less bloody Quake 2. And then lastly somewhat bluntly in 1999 with Quake 3. Hundreds of catalogued hours of gruelling work, 84386 coffee servings, and several stress-relieving football games later, their latest work was released. All of id Software’s games broke new ground in one form or another, and Doom 3 is no different.

Ever have one of those days? Those days when the longing to launch green globs of energy at some monstrosity set upon the background of some visage of hell? No? Then you must not be a Doomer, but have no fear! After you play Doom 3, you will be. Why? It’s a beautiful game with a no-less beautiful engine. Last time I saw graphics this good, I was at home, sitting comfortably in front of my TV, watching the commercial for some new CGI movie churned out of Pixar. Well, maybe filling the shoes of my last sentence would happen a few years down the road (more on that bit later), but Doom 3 certainly does come close. And though through its four years of development, other games have slightly caught up, the game still has everything they offer, plus a whole lot more. That’s where the magic lies.

I’ll say it now: anyone with cardiopulmonary illnesses or risk of hypertension must not play this game. I am not a doctor, but I do know fancy terms and I do know that Doom 3 is scary as hell. Literally.

Real-time shadowing at work
Real-time shadowing at work.

I’ve been waiting for this game so long, that I want to savour this moment. So, I’ll start really basic: the box. I got my Doom 3 box several months before the game came out: I pre-ordered. It came with a sweet poster and a highly-detailed mancubus pewter figure. But the box itself was amazing: the beautiful logo and a hell-knight roaring with a pentagram (or David’s star?) set astern. The box begs for you to tear it open and play. Being a Doom fan, I restrained myself. That, and I had to wait 4-5 more months for it…

Let’s do things orderly.

So what’s the story behind Doom 3, the one besides the gateway to hell and all that talk about demons and hell and so on? If you still haven’t heard of Doom—just Doom—then I think I will quote myself in saying that if you still don’t know what Doom or who id Software is, “then make sure you send a self-addressed, stamped envelope to me, and I will personally come and slap you in the face.” And maybe throw in a kick as well. As I recall, the original Doom was hailed as the “Best game of all time” by PC Gamer. Ask anyone, it’s love all around, nobody hates Doom (except for politicians and obsessively protective mothers. And you don’t want to be in that category, do you? Of course you don’t. So you’re a ready Doomer!).

Hell, there is no way to recall Doom but in admiration and appraisal. It was a marvel of programming that was released in 1993 that pushed id Software’s first-person-shooter quest, continuing the innovative past games such as Hovertank and Wolfenstein 3D. It sported groundbreaking graphics (for the time) with a beautiful design that grabbed you like some all-too-familiar TV alien and didn’t let go. But it was better than TV. This you didn’t watch, but you interacted. You were the one to gun down hordes of advancing imps and zombified marines with which you had once undoubtedly sympathised with in a drink or two.

Nearly seven years and four games later came the announcement that id was working on Doom 3. Anticipation grew, naturally. Doom 3 could easily be called one of the most anticipated games of all time, or at least, recent times. As the senior editor of Game Informer, Matt Helgeson, said ever so adequately, “Doom 3 has slightly lower expectations around it than the Second Coming of Jesus." Couldn’t have put it better myself, Mr. Helgeson, and I must say: I put things fairly well.

So, does the game live up to expectations? Is it worthy of retelling the story of the most popular games of all time? Without any further ado, or crap from me, let’s get going into the beautiful (in a dark, evil, filthy way) universe of Doom 3.

The Doom guy
The Doom guy.

Doom 3, the sequel to the cult hit series, created by the people that invented first-person shooters.

    Introduction
    Graphics
    The beginning
    Hell invades!
    Multiplayer
    Mishaps that you shoot
    Mishaps that you shoot (cont)
    Odd, ends and a verdict


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